Battlegrounds Weapon Damage Calculator


Accurate, up-to-date damage values for any weapon, helmet and armor combination

Results


P1911 vs. Helmet Level 0 & Vest Level 0
Head shot
Hits for kill
2
Damage per hit
88
Kill with 100% accuracy
2 shots
0.11s
Kill with 75% accuracy
3 shots
0.22s
Kill with 50% accuracy
4 shots
0.33s
Kill with 25% accuracy
8 shots
0.77s
Body shot
Hits for kill
3
Damage per hit
35
Kill with 100% accuracy
3 shots
0.22s
Kill with 75% accuracy
4 shots
0.33s
Kill with 50% accuracy
6 shots
0.55s
Kill with 25% accuracy
12 shots
1.21s
Arm & leg shots
Hits for kill
6
Damage per hit
18
Kill with 100% accuracy
6 shots
0.55s
Kill with 75% accuracy
8 shots
0.77s
Kill with 50% accuracy
12 shots
1.21s
Kill with 25% accuracy
24 shots
2.53s

Give me the details!


For all the stats lovers out there
P1911 rounds per minute
546
P1911 delay between shots
0.11s
P1911 base damage
35
P1911 leg and arm damage
17.5
Player health
100
Damage reduction from helmet level 0
(Only applies to head hits)
0%
(= taking 100%)
Damage reduction from vest level 0
(Only applies to body hits)
0%
(= taking 100%)
Damage reduction for arm or leg hits
(Vest has no effect here)
50%
A few more details, since there are still a lot of myths and wrong statements out there:

The amount of armor or vest points does only determine, when items break. It does not affect damage reduction

There is damage falloff for longer distances, especially for 9mm and 5.56mm ammo. All values above are for close range only

Even level 1&2 helmets protect the entire face and neck, even though the model looks different

All vests protect the entire torso, even though the model looks different


Patch changelog:
2nd monthly patch
AK buffed from 46 to 48 damages (+4%)

Vector nerfed from 36 to 31 dmg (-14%)

Shotguns nerfed, but not measurably in close range (still one shot kill vs level 3)