Battlegrounds Weapon Damage Calculator


Accurate, up-to-date damage values for any weapon, helmet and armor combination

Results


S12K vs. Helmet Level 0 & Vest Level 0
Head shot
Hits for kill
1
Damage per hit
495
Kill with 100% accuracy
1 shot
instant
Kill with 75% accuracy
2 shots
0.25s
Kill with 50% accuracy
2 shots
0.25s
Kill with 25% accuracy
4 shots
0.75s
Body shot
Hits for kill
1
Damage per hit
198
Kill with 100% accuracy
1 shot
instant
Kill with 75% accuracy
2 shots
0.25s
Kill with 50% accuracy
2 shots
0.25s
Kill with 25% accuracy
4 shots
0.75s
Arm & leg shots
Hits for kill
2
Damage per hit
99
Kill with 100% accuracy
2 shots
0.25s
Kill with 75% accuracy
3 shots
0.50s
Kill with 50% accuracy
4 shots
0.75s
Kill with 25% accuracy
8 shots
1.75s

Give me the details!


For all the stats lovers out there
S12K rounds per minute
240
S12K delay between shots
0.25s
S12K base damage
198
S12K leg and arm damage
99
Player health
100
Damage reduction from helmet level 0
(Only applies to head hits)
0%
(= taking 100%)
Damage reduction from vest level 0
(Only applies to body hits)
0%
(= taking 100%)
Damage reduction for arm or leg hits
(Vest has no effect here)
50%
A few more details, since there are still a lot of myths and wrong statements out there:

The amount of armor or vest points does only determine, when items break. It does not affect damage reduction

There is damage falloff for longer distances, especially for 9mm and 5.56mm ammo. All values above are for close range only

Even level 1&2 helmets protect the entire face and neck, even though the model looks different

All vests protect the entire torso, even though the model looks different


Patch changelog:
2nd monthly patch
AK buffed from 46 to 48 damages (+4%)

Vector nerfed from 36 to 31 dmg (-14%)

Shotguns nerfed, but not measurably in close range (still one shot kill vs level 3)