Battlegrounds Weapon Damage Calculator


Accurate, up-to-date damage values for any weapon, helmet and armor combination

Results


Vector vs. Helmet Level 0 & Vest Level 0
Head shot
Hits for kill
2
Damage per hit
78
Kill with 100% accuracy
2 shots
0.06s
Kill with 75% accuracy
3 shots
0.11s
Kill with 50% accuracy
4 shots
0.17s
Kill with 25% accuracy
8 shots
0.39s
Body shot
Hits for kill
4
Damage per hit
31
Kill with 100% accuracy
4 shots
0.17s
Kill with 75% accuracy
6 shots
0.28s
Kill with 50% accuracy
8 shots
0.39s
Kill with 25% accuracy
16 shots
0.83s
Arm & leg shots
Hits for kill
7
Damage per hit
16
Kill with 100% accuracy
7 shots
0.33s
Kill with 75% accuracy
10 shots
0.50s
Kill with 50% accuracy
14 shots
0.72s
Kill with 25% accuracy
28 shots
1.49s

Give me the details!


For all the stats lovers out there
Vector rounds per minute
1091
Vector delay between shots
0.055s
Vector base damage
31
Vector leg and arm damage
15.5
Player health
100
Damage reduction from helmet level 0
(Only applies to head hits)
0%
(= taking 100%)
Damage reduction from vest level 0
(Only applies to body hits)
0%
(= taking 100%)
Damage reduction for arm or leg hits
(Vest has no effect here)
50%
A few more details, since there are still a lot of myths and wrong statements out there:

The amount of armor or vest points does only determine, when items break. It does not affect damage reduction

There is damage falloff for longer distances, especially for 9mm and 5.56mm ammo. All values above are for close range only

Even level 1&2 helmets protect the entire face and neck, even though the model looks different

All vests protect the entire torso, even though the model looks different


Patch changelog:
2nd monthly patch
AK buffed from 46 to 48 damages (+4%)

Vector nerfed from 36 to 31 dmg (-14%)

Shotguns nerfed, but not measurably in close range (still one shot kill vs level 3)